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31.
We investigate the applicability of some novel spatial analysis techniques, developed for studies of astrophysical datasets, to the analysis of spatial point data in sedimentary basins. The techniques are evaluated and compared with standard methods using two test areas that contain large numbers of submarine pockmarks developed in distributed arrays. The familiar Ripley K and Voronoi tesselation techniques are used, and the results are then compared with those obtained using more novel techniques, the correlation length and minimal spanning tree. The correlation length technique is found to identify the precise distances at which clustering occurs more accurately, making a physical interpretation more clear than is possible using the Ripley K. The minimal spanning tree is found to be powerful at identifying the space-filling nature of the pockmark distribution, and has the advantage of being immune to edge effects. The use of these two novel techniques permits more information to be extracted from the datasets, and demonstrates clear statistically significant differences between them, which are not detectable using standard techniques.  相似文献   
32.
In this paper, we study the bandwidth allocation problem for serving video requests in a mobile real-time video player system. One of the main issues to maintain the quality of services (QoS) in mobile video playback is to ensure sufficient number of video frames available at the client side while a video is being played. However, due to the limited bandwidth of a mobile network and variable workload streaming video, this is not easy to achieve in practice. In addition, the communication link between mobile clients and a video server is subject to frequent errors and temporary disconnection. In this paper, we propose to use the notion of buffered bandwidth in addition to the network bandwidth to support real-time playback of videos at mobile clients. Based on this, we designed a bandwidth allocation scheme called Cooperative Pre-Fetching (CP) in which the amount of bandwidth to be allocated to serve a video request depends on the current buffer level of the video at the client relative to the target buffer level of the client. In determining the target buffer level, we consider the errors in communication to the client as well as the other clients who are concurrently served by the system. The buffered video frames at the clients are then used to minimize the impact of error in communications on the overall QoS of video playbacks in the whole system.
Kam-Yiu Lam (Corresponding author)Email:
  相似文献   
33.
An advanced evenly-spaced streamline placement algorithm   总被引:3,自引:0,他引:3  
This paper presents an advanced evenly-spaced streamline placement algorithm for fast, high-quality, and robust layout of flow lines. A fourth-order Runge-Kutta integrator with adaptive step size and error control is employed for rapid accurate streamline advection. Cubic Hermite polynomial interpolation with large sample-spacing is adopted to create fewer evenly-spaced samples along each streamline to reduce the amount of distance checking. We propose two methods to enhance placement quality. Double queues are used to prioritize topological seeding and to favor long streamlines to minimize discontinuities. Adaptive distance control based on the local flow variance is explored to reduce cavities. Furthermore, we propose a universal, effective, fast, and robust loop detection strategy to address closed and spiraling streamlines. Our algorithm is an order-of-magnitude faster than Jobard and Lefer's algorithm with better placement quality and over 5 times faster than Mebarki et al.'s algorithm with comparable placement quality, but with a more robust solution to loop detection.  相似文献   
34.
Personalized health (p-health) systems can contribute significantly to the sustainability of healthcare systems, though their feasibility is yet to be proven. One of the problems related to their development is the lack of well-established development tools for this domain. As the p-health paradigm is focused on patient self-management, big challenges arise around the design and implementation of patient systems. This paper presents a reference platform created for the development of these applications, and shows the advantages of its adoption in a complex project dealing with cardio-vascular diseases.  相似文献   
35.
Stimulated by recent intriguing experiments with a quantum dot in an Aharonov-Bohm (AB) ring, we investigate novel resonant phenomena by studying the total transmission probability of nanoscale AB rings with an embedded scattering center in one arm and a magnetic flux passing through its center. In the AB ring with double coupled-quantum dots (QDs), we show that the overlapping of Fano resonances arises from the strong interaction between two quasi-bound levels in the coupled QDs, and that the zero of the Fano resonance is shifted to the complex plane. In addition, we also study the effects of an asymmetry in the arm by inserting an attractive potential well (dot) in one arm. The combined transmission resonance effects as functions of variables of the ring structure and the potential are presented. It is shown that an attractive potential in one of the arms in the AB ring generates an asymmetric Fano resonance in the transmission.  相似文献   
36.
International Journal of Parallel Programming -  相似文献   
37.
Scott  Joe   《Computer aided design》2004,36(14):1501-1510
Computer gaming is a key component of the rapidly growing entertainment industry. While building computer games has typically been a commercial endeavor, we believe that designing and constructing a computer game is also a useful activity for educating students about geometric modeling and computer graphics. In particular, students are exposed to the practical issues surrounding topics such as geometric modeling, rendering, collision detection, character animation and graphical design. Moreover, building an advanced game provides students exposure to the real-world side of software engineering that they are typically shielded from in the standard computer class. In this paper, we describe our experiences with teaching a computer science class that focuses on designing and building the best game possible in the course of a semester. The paper breaks down a typical game into various components that are suited for individual student projects and discusses the use of modern graphical design tools such as Maya in building art for the game. We conclude with a rough timeline for developing a game during the course of a semester and review some of the lessons learned during the three years we have taught the class.  相似文献   
38.
A few ideas from film theory, most notably Eisenstein's concept of montage, can improve students' understanding of hypertexts and lessen their resistance to open-ended, nonlinear narratives. These structural characteristics, so frustrating to many new readers of hypertext, can also be found in popular and experimental films. In particular, Godfrey Reggio's (1983) documentary Koyaanisqatsi provides a good starting point for merging hypertext and film theory. Koyaanisqatsi not only broke new ground for documentary film; its structure also resembles Landow's model for an axial hypertext. At the same time, techniques pioneered by Landow, Joyce, Guyer, and others involved in creating and critiquing hypertext can be used to examine film. Having students look closely at Koyaanisqatsi's composition allows them to become amateur cinematographers, who now possess software for breaking a film down and examining its composition, montage, transitions, subliminal messages, and motifs – a process that may then be applied to hypertext.  相似文献   
39.
An optical oxygen analyser was used in two small‐scale industrial trials to non‐destructively assess the quality of packaged convenience foods and packaging process. Beef lasagne packed under 70% vacuum and cooked under standard sous vide conditions was monitored for residual oxygen, using disposable sensors incorporated in each pack and a benchtop optical oxygen analyser. High levels of residual oxygen close to ambient were determined in the majority of packs after packaging, as opposed to anticipated levels of 4–5%. Residual oxygen was monitored over product shelf‐life (4 weeks at +4–10°C) along with measurement of microbial growth and lipid oxidation in food by conventional destructive methods. Oxygen levels in packs went down to almost zero between weeks 2 and 3 indicating deterioration of packaged product. Correlation between oxygen profiles and the rate of microbial growth and lipid oxidation was established. The optical oxygen sensor system was shown to provide valuable information about performance of the packaging process, product storage conditions and food quality in a convenient and cost‐efficient fashion and non‐destructively. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
40.
Abstract— Defect‐free large‐area inorganic thick‐dielectric EL (TDEL) displays using Color by Blue (CBB) technology have been successfully developed. We have achieved the world's highest blue‐phosphor luminance of 900 cd/m2 for a single‐pixel device by using CBB and by optimizing the e‐beam gun configuration and the flow rate of H2S in the vacuum chamber. By analyzing the defects on panels with triple‐pattern phosphors and CBB panels, we also found that the number of defects on CBB panels can be drastically reduced compared with those on triple‐pattern panels. The defect‐free 17‐in. VGA CBB panels show better characteristics, a high peak luminance of 600 cd/m2 and a high contrast ratio of 1000:1, compared with those of triple‐pattern panels.  相似文献   
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